Majd Addin from Jerusalem
Jerusalem - investigation
Talk to a Bureau resident and go to the Poor Area.
Find a tower where you can synchronize. Complete at least 3 tasks.
Tasks in a poor area of Jerusalem.
1. Informer. Two goals must be eliminated. In return, you will receive information about scientists who frequent the place of execution.
2. Pickpocket The stolen letter indicates the place where the next execution is to be carried out.
3. Informer Escort. The letter contains a map with designated security posts.
4. Eavesdropping. You will hear about the execution planned by Addin today.
5. Interrogation You will receive information that Addin rules Jerusalem with fear.
6. Covertly killing an archer. He wants you to eliminate three goals. Instead, he says that during the performance, Addin tends to turn his back on the prisoner.
After visiting the bureau, go to the place of execution.
The cruel show begins.
Go outside on the right using the mix.
Climb the wall on the left.
Go up the stairs.
You should see the Addin from here. Find the stairs.
Go down and kill the Addin.
You're back in the lab. After the conversation, go back to your room and go outside immediately. Log in to the doctor's computer using the stolen key. Read as much as you want and go to bed.
Run to the street on the right side of the informer.
Choose the right side of the street, jump on boxes and beams.
Jump on the pedestrian bridge and collect the flags that you see from there.
Climb the next wall and turn left.
Jump onto the roofs without worrying about the guards.
Collect the last of the flags.
William de Montferrat
After completing the tasks, talk to the resident at the Bureau and go to the fortress, where Wilhem meets King Richard.
Damascus - investigation, part I
Use the scientist's trick to get into the city, talk to a Bureau resident, and head to the Affluent Neighborhood that is now accessible.
Climb the tower near the temple and you will get the rest of the towers to synchronize.
Get your throwing knives ready and pass through the gate.
Turn right outside the gate. You should notice an archer walking on the nearest wall. Aim at him and kill him with a throwing knife.
Go up and do the same with the archer on the left.
Go along the wall and kill two more archers.
Stand in the corner above Wilhelm's head.
Go down slowly and kill him. Escape by using the stairs.
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